S1001 Integrated System Testing

CAN/ULC-S1001 is a Canadian standard that provides methodology for proper integration between fire protection and life safety systems by requiring operational and situational testing of integrations. As of January 1, 2020 the Ontario Building Code (OBC) has mandated compliance with this new standard. Sentences 3.2.10.1. and 9.10.18.10 of the OBC require that “Where fire protection and life safety systems … are integrated with each other, the systems shall be tested as a whole in accordance with CAN/ULC-S1001, “Integrated Systems Testing of Fire Protection and Life Safety Systems”, to verify that the systems have been properly integrated.

Buildings falling under CAN/ULC S-1001 are required to undergo an integrated systems test one year after the initial test upon completion, followed by subsequent tests every five years. These tests must be conducted by a qualified Integrated Testing Coordinator in accordance with the Integrated Systems Plan.

Most municipalities across the province are now enforcing this requirement on building permit applications where integrated fire protection and/or life safety systems are installed or modified.

Get In Contact
3 — 3
techcrunch
GeoSpace • Free Webflow HTML website template • 2021 • By JP

This startup wants to build VR headsets with 'human eye-resolution'

Originally from techcrunch.com

Earlier this month, Google virtual reality head Clay Bavor discussed the company’s efforts on a mind-boggling 20 megapixel screen that was currently under development. The screens would be a staggering 17x resolution improvement on displays in current generation VR systems like the Rift and Vive. They would also be totally unusable, because at the frame rates needed for VR, such displays would burn through 50-100 GBs of data per second.The key for working this out would be utilizing a technology called foveated rendering to track where a user’s eyes are looking and ensure that only the area at the center of their vision is being rendered at full resolution.While this will undoubtedly be a technology that enables the future of high-end VR, it’s still one that relies on expensive displays that aren’t even widely available yet.

A Finnish startup is positing that they’ve come up with a way to bring human-eye level resolution to VR headsets through a technique that will direct a pair of insanely high-resolution displays to the center of your vision. With current technology, the company claims this will enable perceived resolutions north of 70 megapixels.Varjo, which means “shadow” in Finnish, is looking to bring this technology to higher-end business customers by next year at a price of “less than $10,000” according to the company.

This startup wants to build VR headsets with 'human eye-resolution'

Photo by Artem Podrez from Pexels

Photo by Ivan Samkov from Pexels

Why show off this tech now? Largely because the company is currently raising cash stateside and was just awarded a few patents related to these technologies last week.I had the chance to demo a prototype of the company’s technology last week using a modified Oculus Rift headset with Varjo’s display systems embedded.I suppose the best testament to the company’s technology was that I spent most of the demo questioning whether my eye sight had actually been improved. After being dropped into an apartment scene, I was almost disturbed by my ability to read the spines of books on bookshelves several feet away.

Read full Article
GeoSpace • Free Webflow HTML website template • 2021 • By JP
3 — 3
techcrunch
GeoSpace • Free Webflow HTML website template • 2021 • By JP

This startup wants to build VR headsets with 'human eye-resolution'

Originally from techcrunch.com

Earlier this month, Google virtual reality head Clay Bavor discussed the company’s efforts on a mind-boggling 20 megapixel screen that was currently under development. The screens would be a staggering 17x resolution improvement on displays in current generation VR systems like the Rift and Vive. They would also be totally unusable, because at the frame rates needed for VR, such displays would burn through 50-100 GBs of data per second.The key for working this out would be utilizing a technology called foveated rendering to track where a user’s eyes are looking and ensure that only the area at the center of their vision is being rendered at full resolution.While this will undoubtedly be a technology that enables the future of high-end VR, it’s still one that relies on expensive displays that aren’t even widely available yet.

A Finnish startup is positing that they’ve come up with a way to bring human-eye level resolution to VR headsets through a technique that will direct a pair of insanely high-resolution displays to the center of your vision. With current technology, the company claims this will enable perceived resolutions north of 70 megapixels.Varjo, which means “shadow” in Finnish, is looking to bring this technology to higher-end business customers by next year at a price of “less than $10,000” according to the company.

This startup wants to build VR headsets with 'human eye-resolution'

Photo by Artem Podrez from Pexels

Photo by Ivan Samkov from Pexels

Why show off this tech now? Largely because the company is currently raising cash stateside and was just awarded a few patents related to these technologies last week.I had the chance to demo a prototype of the company’s technology last week using a modified Oculus Rift headset with Varjo’s display systems embedded.I suppose the best testament to the company’s technology was that I spent most of the demo questioning whether my eye sight had actually been improved. After being dropped into an apartment scene, I was almost disturbed by my ability to read the spines of books on bookshelves several feet away.

Read full Article
GeoSpace • Free Webflow HTML website template • 2021 • By JP
3 — 3
techcrunch
GeoSpace • Free Webflow HTML website template • 2021 • By JP

This startup wants to build VR headsets with 'human eye-resolution'

Originally from techcrunch.com

Earlier this month, Google virtual reality head Clay Bavor discussed the company’s efforts on a mind-boggling 20 megapixel screen that was currently under development. The screens would be a staggering 17x resolution improvement on displays in current generation VR systems like the Rift and Vive. They would also be totally unusable, because at the frame rates needed for VR, such displays would burn through 50-100 GBs of data per second.The key for working this out would be utilizing a technology called foveated rendering to track where a user’s eyes are looking and ensure that only the area at the center of their vision is being rendered at full resolution.While this will undoubtedly be a technology that enables the future of high-end VR, it’s still one that relies on expensive displays that aren’t even widely available yet.

A Finnish startup is positing that they’ve come up with a way to bring human-eye level resolution to VR headsets through a technique that will direct a pair of insanely high-resolution displays to the center of your vision. With current technology, the company claims this will enable perceived resolutions north of 70 megapixels.Varjo, which means “shadow” in Finnish, is looking to bring this technology to higher-end business customers by next year at a price of “less than $10,000” according to the company.

This startup wants to build VR headsets with 'human eye-resolution'

Photo by Artem Podrez from Pexels

Photo by Ivan Samkov from Pexels

Why show off this tech now? Largely because the company is currently raising cash stateside and was just awarded a few patents related to these technologies last week.I had the chance to demo a prototype of the company’s technology last week using a modified Oculus Rift headset with Varjo’s display systems embedded.I suppose the best testament to the company’s technology was that I spent most of the demo questioning whether my eye sight had actually been improved. After being dropped into an apartment scene, I was almost disturbed by my ability to read the spines of books on bookshelves several feet away.

Read full Article
GeoSpace • Free Webflow HTML website template • 2021 • By JP

Frequently asked
questions

Find out more about how we can help make your existing buildings safer with our engineering, testing, and verification services. If you have any questions or require additional information, we're here to assist you in making the right choice for your safety and engineering needs.

Why is Integrated Systems Testing Important?

Integrated Systems Testing is like the final dress rehearsal before a big performance—it's where all the pieces come together to ensure everything runs smoothly when it matters most. At Trace Fire Group we understand just how crucial this step is for the safety and functionality of any building. Think of it as a thorough check-up for all the systems that keep a building running, from HVAC to security to fire suppression. By putting everything through its paces, we're not just aiming for smooth operations on a regular day; we're preparing for the unexpected, like emergencies or power outages. This meticulous approach isn't just about avoiding headaches; it's about safeguarding lives and property. After all, when systems work seamlessly together, it's not just a matter of convenience—it's a matter of safety and peace of mind for everyone involved.

Who is qualified to coordinate Integrated Systems Tests (IST)?

The Integrated Testing Coordinator (ITC) plays a pivotal role in the testing process by developing the Integrated Testing Plan (ITP), managing the Integrated System Test (IST) procedure, and actively participating in the testing procedures. According to the guidelines outlined in CAN/ULC-S1001, the ITC is required to possess a high level of knowledge and experience in the design, installation, and operation of fire protection and life safety systems.

Furthermore, the ITC must demonstrate proficiency in understanding and applying relevant Codes and Standards governing fire protection and life safety systems. This includes familiarity with the design and performance requirements of these systems under both normal operating conditions and emergency scenarios. By possessing this expertise, the ITC ensures that the testing procedures are conducted accurately and effectively, thereby enhancing the overall safety and functionality of the building's systems.

What are the differences between system Commissioning, Verification and Integrated System Test?

Commissioning is a performance test of the individual system validating they meet specification.

Fire Alarm Verification focuses specifically on confirming the functionality of the primary fire alarm system. It does not include operational tests for ancillary devices or components that may be interconnected with the main alarm system. While Fire Alarm Verification is important for ensuring the readiness of the primary fire alarm, it does not provide a complete assessment of the entire fire safety infrastructure within the building.

The Integrated System Test takes a more comprehensive approach by examining all interconnected systems and components within the building. This includes reviewing the Commissioning documentation, which outlines the specifications and requirements for each system, as well as the Fire Alarm Verification report. These documents serve as important reference points in preparing for the Integrated System Test. During the Integrated System Test, all systems are tested together to evaluate their performance in real-world scenarios and ensure seamless integration.

Why Do You Need Integrated Systems Testing?

Integrated Systems Testing is necessary whenever alterations are made to any life safety system that is integrated with the building’s fire alarm system, which may include, but are not limited to:

1. Transmissions with fire signal receiving center (e.g., receipt of signals)
2. Mass notification systems.
3. Elevators (e.g., proper recall)
4. Emergency generators (e.g., startup test, loss of power simulations)
5. A/V and lighting control systems.
6. Notification systems.
7. Sprinkler/ Standpipe systems
8. Fire Alarm Panel replacement
9. Fire pumps
10. Water supplies (testing responses to pressure sensors, level sensors, etc.)
11. Electromagnetic locks and hold open devices

How Can TFG Help You?

TFG is ULC listed and authorized S-1001 Integrated Systems Testing Service Provider. At TFG, we bring our wealth of experience and expertise to the table when it comes to testing integrated systems. We understand that each client and building is unique, so we tailor our approach accordingly, paying close attention to their specific needs.

When you choose TFG, you're not just getting a service – you're gaining a partner dedicated to delivering fast and effective results, saving you valuable time and resources along the way. From start to finish, we handle everything involved in the testing process, ensuring a smooth experience for you.